Difference between revisions of "Changing textures"

From XStoryPlayer Wiki
Jump to: navigation, search
Line 7: Line 7:
 
===Texture format===
 
===Texture format===
  
Color textures are in .dds file format.
+
XStoryPlayer color textures are in .dds file format.
  
A .dds file is an compressed image format like .png or .jpg. It contains reduced (mipmapped) versions of the image and it can directly be used as a compressed texture by the graphics card.
+
<code>A .dds file is an compressed image format like .png or .jpg. It contains reduced (mipmapped) versions of the image and it can directly be used as a compressed texture by the graphics card.</code>
  
 
Bump/displacement/normal images are not in the .dds file format because that results in artifacts due to its normalized nature.
 
Bump/displacement/normal images are not in the .dds file format because that results in artifacts due to its normalized nature.

Revision as of 14:35, 6 January 2015

The scene textures can be found in the ./pack/pack_dungeon/scenes/textures directory.

The scene sounds can be found in the ./pack/pack_dungeon/scenes/sounds directory.

The character sounds can be found in the ./pack/pack_dungeon/ai/speech/default directory.

Texture format

XStoryPlayer color textures are in .dds file format.

A .dds file is an compressed image format like .png or .jpg. It contains reduced (mipmapped) versions of the image and it can directly be used as a compressed texture by the graphics card.

Bump/displacement/normal images are not in the .dds file format because that results in artifacts due to its normalized nature.

Opening a .dds file

  1. Most image editors have a plugin that allows you to open .dds files. This tutorial assumes you will be using Photoshop.
    Download a .dds plugin for photoshop here.