Difference between revisions of "Changing textures"
From XStoryPlayer Wiki
Line 7: | Line 7: | ||
===Texture format=== | ===Texture format=== | ||
− | + | XStoryPlayer color textures are in .dds file format. | |
− | A .dds file is an compressed image format like .png or .jpg. It contains reduced (mipmapped) versions of the image and it can directly be used as a compressed texture by the graphics card. | + | <code>A .dds file is an compressed image format like .png or .jpg. It contains reduced (mipmapped) versions of the image and it can directly be used as a compressed texture by the graphics card.</code> |
Bump/displacement/normal images are not in the .dds file format because that results in artifacts due to its normalized nature. | Bump/displacement/normal images are not in the .dds file format because that results in artifacts due to its normalized nature. |
Revision as of 14:35, 6 January 2015
The scene textures can be found in the ./pack/pack_dungeon/scenes/textures
directory.
The scene sounds can be found in the ./pack/pack_dungeon/scenes/sounds
directory.
The character sounds can be found in the ./pack/pack_dungeon/ai/speech/default
directory.
Texture format
XStoryPlayer color textures are in .dds file format.
A .dds file is an compressed image format like .png or .jpg. It contains reduced (mipmapped) versions of the image and it can directly be used as a compressed texture by the graphics card.
Bump/displacement/normal images are not in the .dds file format because that results in artifacts due to its normalized nature.
Opening a .dds file
- Most image editors have a plugin that allows you to open .dds files. This tutorial assumes you will be using Photoshop.
Download a .dds plugin for photoshop here.