Difference between revisions of "Changing textures"
From XStoryPlayer Wiki
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* XStoryPlayer color textures are in .dds file format. | * XStoryPlayer color textures are in .dds file format. | ||
+ | * XStoryPlayer bump/displacement/normal textures are not in the .dds file format because that results in artifacts due to its normalized nature. | ||
A .dds file is an compressed image format like .png or .jpg.<br>It contains reduced (mipmapped) versions of the image and it can directly be used as a compressed texture by the graphics card. | A .dds file is an compressed image format like .png or .jpg.<br>It contains reduced (mipmapped) versions of the image and it can directly be used as a compressed texture by the graphics card. | ||
− | |||
===Opening a .dds file=== | ===Opening a .dds file=== |
Revision as of 14:43, 6 January 2015
The scene textures can be found in the ./pack/pack_dungeon/scenes/textures
directory.
The scene sounds can be found in the ./pack/pack_dungeon/scenes/sounds
directory.
The character sounds can be found in the ./pack/pack_dungeon/ai/speech/default
directory.
Texture format
- XStoryPlayer color textures are in .dds file format.
- XStoryPlayer bump/displacement/normal textures are not in the .dds file format because that results in artifacts due to its normalized nature.
A .dds file is an compressed image format like .png or .jpg.
It contains reduced (mipmapped) versions of the image and it can directly be used as a compressed texture by the graphics card.
Opening a .dds file
- Most image editors have a plugin that allows you to open .dds files. This tutorial assumes you will be using Photoshop.
Download a .dds plugin for photoshop here.