Difference between revisions of "Changing textures"
From XStoryPlayer Wiki
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<li>Most image editors have a plugin that allows you to open .dds files. This tutorial assumes you will be using Photoshop.<br> | <li>Most image editors have a plugin that allows you to open .dds files. This tutorial assumes you will be using Photoshop.<br> | ||
− | Download a .dds plugin for photoshop here. | + | Download a .dds plugin for [https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop ]photoshop here]. |
</li> | </li> | ||
</ol> | </ol> |
Revision as of 14:46, 6 January 2015
The scene textures can be found in the ./pack/pack_dungeon/scenes/textures
directory.
The scene sounds can be found in the ./pack/pack_dungeon/scenes/sounds
directory.
The character sounds can be found in the ./pack/pack_dungeon/ai/speech/default
directory.
Texture format
- XStoryPlayer color textures are in .dds file format.
- XStoryPlayer bump/displacement/normal textures are not in the .dds file format because that results in artifacts due to its normalized nature.
A .dds file is an compressed image format like .png or .jpg.
It contains reduced (mipmapped) versions of the image and it can directly be used as a compressed texture by the graphics card.
Opening a .dds file
- Most image editors have a plugin that allows you to open .dds files. This tutorial assumes you will be using Photoshop.
Download a .dds plugin for [1]photoshop here].