Difference between revisions of "Adding words to the NLP"
From XStoryPlayer Wiki
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<ol> | <ol> | ||
<li>Open the <code>'/ai/nlp/nlp_object.txt'</code> file. Add the following code at the end of the <code>#object_body</code> values: | <li>Open the <code>'/ai/nlp/nlp_object.txt'</code> file. Add the following code at the end of the <code>#object_body</code> values: | ||
− | + | <syntaxhighlight lang="cpp"> | |
#object_body = <spot> : spot | #object_body = <spot> : spot | ||
#object_body = <spots> : spot | #object_body = <spots> : spot | ||
+ | </syntaxhighlight> | ||
</li> | </li> | ||
</ol> | </ol> |
Revision as of 13:04, 20 January 2015
Now the girl only responds to you by saying you should be quiet. We want the girl to open the cell when you give her a compliment.
A good fitting compliment would be "You have nice spots".
In this tutorial we will add some extra talking to the story. We will also add a word to the NLP.
- Open the
'/ai/nlp/nlp_object.txt'
file. Add the following code at the end of the#object_body
values:#object_body = <spot> : spot #object_body = <spots> : spot