Difference between revisions of "Deriving new character from template character"
From XStoryPlayer Wiki
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<li>We assume that you have finished the '[[Installing template character]]' tutorial successfully. | <li>We assume that you have finished the '[[Installing template character]]' tutorial successfully. | ||
So you have the <code>pack_character</code> pack installed and you have the testing shortcut. | So you have the <code>pack_character</code> pack installed and you have the testing shortcut. | ||
− | |||
− | |||
Also your Maya project path is set to the <code>pack_character</code></li> | Also your Maya project path is set to the <code>pack_character</code></li> | ||
<li>Open the <code>./pack/pack_character/sources/scenes/char_template/body.ma</code> file in Maya.</li> | <li>Open the <code>./pack/pack_character/sources/scenes/char_template/body.ma</code> file in Maya.</li> | ||
</ol> | </ol> |
Revision as of 12:26, 11 February 2015
In this tutorial we will be replacing the character template parts with a new character. After this tutorial you will know how to create a new character for XStoryPlayer
- We assume that you have finished the 'Installing template character' tutorial successfully.
So you have the
pack_character
pack installed and you have the testing shortcut. Also your Maya project path is set to thepack_character
- Open the
./pack/pack_character/sources/scenes/char_template/body.ma
file in Maya.