Difference between revisions of "Adding new story"
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<ol> | <ol> | ||
− | <li>Place the <code>pack_abducted</code> directory from the '[[Tutorial resource pack]]' in the <code>./pack</code> directory of XStoryPlayer.</li> | + | <li>Place the <code>pack_abducted</code> directory from the '[[Tutorial resource pack]]' in the <code>./pack</code> directory of [[XStoryPlayer]].</li> |
− | <li>Open XStoryPlayer and go to the [[ | + | <li>Open [[XStoryPlayer]] and go to the [[story menu]]. You should see here the "Abducted" story. Start it.</li> |
<li>You should be in a test room, with red boxes. Press F3 to close XStoryPlayer.</li> | <li>You should be in a test room, with red boxes. Press F3 to close XStoryPlayer.</li> | ||
− | <li>Set <code>start_mode = SCENE;</code> because we will be starting directly in storymode | + | <li>Set <code>start_mode = SCENE;</code> because we will be starting directly in storymode from now on.</li> |
+ | <li>Open the <code>/pack_abducted/story.txt</code> file in an text editor. This file contains the information needed to add the new story to the story menu.<br> | ||
+ | Basically [[XStoryPlayer]] checks if there is a <code>[[story.txt]]</code> file in a <code>./pack/pack_[name][|.bin]</code> file or directory. If so, it is added to either the [[fastsex menu]] or [[story menu]].<br> | ||
+ | Because this <code>[[story.txt]]</code> file does not have <code>type = FAST</code> in it, it is added to the [[story menu]].</li> | ||
+ | <li>We have filled in some names and descriptions in the <code>[[story.txt]]</code> based on the story we are making. Try out different names and descriptions and see how they affect the story.</li> | ||
+ | <li>The story images are still blanco and can be found in the <code>/pack_abducted/story_images</code> directory. Edit some of them if you like.</li> | ||
+ | <li>A very important entry in the <code>[[story.txt]]</code> file is the <code>code = "init/story/init.dat";</code>. It means that the entry code for the story can be found in that file.</li> | ||
+ | <li>But before we start coding, first a setting has to be created. We will do this in the next tutorial '[[Making new scene]]'.</li> | ||
</ol> | </ol> |
Latest revision as of 14:06, 9 January 2015
First we will add a new story to XStoryPlayer.
Again during all tutorials do not save!
- Place the
pack_abducted
directory from the 'Tutorial resource pack' in the./pack
directory of XStoryPlayer. - Open XStoryPlayer and go to the story menu. You should see here the "Abducted" story. Start it.
- You should be in a test room, with red boxes. Press F3 to close XStoryPlayer.
- Set
start_mode = SCENE;
because we will be starting directly in storymode from now on. - Open the
/pack_abducted/story.txt
file in an text editor. This file contains the information needed to add the new story to the story menu.
Basically XStoryPlayer checks if there is astory.txt
file in a./pack/pack_[name][|.bin]
file or directory. If so, it is added to either the fastsex menu or story menu.
Because thisstory.txt
file does not havetype = FAST
in it, it is added to the story menu. - We have filled in some names and descriptions in the
story.txt
based on the story we are making. Try out different names and descriptions and see how they affect the story. - The story images are still blanco and can be found in the
/pack_abducted/story_images
directory. Edit some of them if you like. - A very important entry in the
story.txt
file is thecode = "init/story/init.dat";
. It means that the entry code for the story can be found in that file. - But before we start coding, first a setting has to be created. We will do this in the next tutorial 'Making new scene'.