Difference between revisions of "Adding objects to the scene"

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(Created page with "==Adding objects to the scene== <<Preparing story files Part 5 Now that we have our blank slate we can start to make the scene Open pack_Tutorial\sources\scenes\tutori...")
 
(Adding objects to the scene)
 
(One intermediate revision by the same user not shown)
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Make a copy of the original start.ini and replace it with the one in the Pt5 folder
 
Make a copy of the original start.ini and replace it with the one in the Pt5 folder
 +
 +
Or use the following code below
 +
<syntaxhighlight lang="cpp">
 +
 +
//////////////////////////////////////////////////////
 +
// Defines
 +
//////////////////////////////////////////////////////
 +
 +
#define SOURCES  "../pack/pack_tutorial/sources/"
 +
#define RUNTIME  "../pack/pack_tutorial/"
 +
 +
//////////////////////////////////////////////////////
 +
// Convert settings
 +
//////////////////////////////////////////////////////
 +
 +
// Copy textures to runtime directory and create directory if it not exists
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maya_auto_copy = COPY_DIR;
 +
 +
// Use compressed color textures
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maya_auto_compress = COLOR;
 +
 +
//////////////////////////////////////////////////////
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// Convert maya scene
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//////////////////////////////////////////////////////
 +
 +
Maya scene
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{
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src_path = "[SOURCES]";
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run_path = "[RUNTIME]";
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in_file  = "[SOURCES]scenes/tutorial/scene.ma";
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}
 +
//////////////////////////////////////////////////////
 +
// Compress textures
 +
//////////////////////////////////////////////////////
 +
 +
Compgen compress0
 +
{
 +
  // Comment if you don't want to compress files everytime again
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//compress = true;
 +
}
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</syntaxhighlight>
  
 
Then run the filemaker again it will be loud unless you turned your volume down and should say Ended Filemaker
 
Then run the filemaker again it will be loud unless you turned your volume down and should say Ended Filemaker

Latest revision as of 02:11, 16 August 2015

Adding objects to the scene

<<Preparing story files

Part 5

Now that we have our blank slate we can start to make the scene

Open pack_Tutorial\sources\scenes\tutorial scene.ma


If you have never used maya before this might help

maya-tutorial-for-beginners

Once open we will have 5 lights a ground and waypoint with no textures

To start importing go to file then import

Start importing the obj's from part3 or your own obj's

After all objs have been imported note their names


bed:bedShape is a very bad name since it the filemaker will not know what to do with this and make it a "FILE" not an obj

When that "FILE" is coped or compressed it will corrupt causing errors for anyone else but it will still work for you uncompressed (found that out the hard way)

Make sure there is no : in the names textures don’t matter if they have the : but best to change them anyway

So rename everything in the scene (feel free to delete the little button things i missed)


There is a sceneRenamed.ma(remember to rename it to scene.ma) in the folder if you just want to copy and replace it but id suggest getting used to Maya and naming things

Now that we have that lets see it ingame

First we need to save our scene then run the file maker with a edited start.ini

Make a copy of the original start.ini and replace it with the one in the Pt5 folder

Or use the following code below

//////////////////////////////////////////////////////
// Defines
//////////////////////////////////////////////////////
 
#define SOURCES  "../pack/pack_tutorial/sources/"
#define RUNTIME  "../pack/pack_tutorial/"
 
//////////////////////////////////////////////////////
// Convert settings
//////////////////////////////////////////////////////
 
// Copy textures to runtime directory and create directory if it not exists
maya_auto_copy = COPY_DIR;
 
// Use compressed color textures
maya_auto_compress = COLOR;
 
//////////////////////////////////////////////////////
// Convert maya scene
//////////////////////////////////////////////////////
 
Maya scene
{
src_path = "[SOURCES]";
run_path = "[RUNTIME]";
in_file  = "[SOURCES]scenes/tutorial/scene.ma";
}
//////////////////////////////////////////////////////
// Compress textures
//////////////////////////////////////////////////////
 
Compgen compress0
{
  // Comment if you don't want to compress files everytime again
//compress = true;
}

Then run the filemaker again it will be loud unless you turned your volume down and should say Ended Filemaker

Press Exit


Run XStoryPlayer 3 and chose story and the tutorial



Well ill let you work this one out


Stuff like this will happen alot trust me and learning why errors happen is important


If your stuck use the hint.txt or answer.txt


After you find the error and correct it re run the game and check the scene

Everything is gray and you can walk through walls but it works

Back to Maya

Ok lets move some of this stuff where its meant to be

Select the inside door(one without the glass)

Press W or go to the movement button

Notice the pivot point is not on the door

Go to modify > centre pivot to move the pivot to the centre of the door

But when we open the door it will rotate around its pivot which is not in the centre so lets move it to where its meant to be

Hold d then leftclick on the gismo xyz that you need so it turns yellow


ESKPivot.jpg


Then hold middle mouse and move it


ESKPivot2.jpg


Next find the doorframe and centre its pivot if its not already then press ctrl + d to duplicate it and move it to the doorway leading to the balcony

its the wrong way that’s easy to fix select the doorframe and go to the first name box then rotate it by 90 degrees in the 2nd rotate box


ESK90degrees.jpg

It doesn’t fit select the doorway and hold right click on it and choose vertex


ESKVertex.jpg



Then select the bottom vertexes and move them down so it fits

Make sure you dont go below the ground plane or it will sometimes flicker when you look down


ESKUnder.jpg


Then deselect the object by clicking off it

Next put the door in the doorway

Then dupe both the door and the doorway by selecting the doorway then holding shift and clicking the door then ctrl + d

Fill all the doorways with doors and doorways

Use the scene_doorsdone if you need to just remember to rename it to scene.ma

Now that that’s done lets add some textures in nothing hard for now lets just use solid colours

Go to windows > render editors > hypershade


ESKHypershade.jpg


Why cant it be called material browser i don’t know

Lambert is basic matte colour with no reflection phone has reflection


Lets use Lambert for now and start with the doors

Why did we put doors in all the doors before texturing them, Now i have to do them all

Yep unless you read ahead and saw this

Lets make the doors a white colour

Click on Lambert

A new material will be created called lambert 2 since there is already a Lambert 1 which can not be deleted

change the colour to slightly off white and rename it to DoorWhite


ESKDoorwhite.jpg


next select a door and hold right click on it Go down to assign existing material and choose DoorWhite do this with all the non glass doors


ESKApplytexture.jpg


You can shift select all the doors and it will apply to all that is selected


Next make a new phong texture make it silver and name it doorhandles

Next apply it to all the doorhandles

I can't select the door handles that’s easy

Select the door Hold right click on it Select face

ESKFace.jpg


Select a face on the door handle and hold shift then select a face on the Other sides handle Hold ctrl and then hold right click Select to shell

ESKShell.jpg


Then hold right click and assign existing material Doorhandles


Deselect door

Do that to all the non glass door handles

All done good now you know how to do that quite well

Next is windows make a Lambert material and call it windows and put the transparency to about 75% or almost white


ESKWindows.jpg


Now apply that to the windows

Congrats you know how to make and apply basic materials

Continue making materials and applying them to the scene as you see fit

After you have finished save and run the filemaker then have a look ingame

You can use the screenshots in part3 for references

Part 6 looks lonely


>>Backgrounds and lighting