Difference between revisions of "Basic code scripting"

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Line 36: Line 36:
 
{
 
{
 
   ...
 
   ...
   light_ambient = (0.25,0,0.25,1); // <<-- Change
+
   light_ambient = (0.25,0,0.25,1); // <<-- Change, makes global ambient light purple
 
   ...
 
   ...
 
}
 
}
Line 44: Line 44:
 
   group = 0;
 
   group = 0;
 
   
 
   
   ambient = (0.75,0.75,0.75,0);
+
   ambient = (0.75,0.75,0.75,0); // This is how much light is added to the scene by this light
  
   color = (1,0.25,1,1); // <<-- Add
+
   color = (1,0.25,1,1); // <<-- Add this, it changes the color of the light to purple
 
}
 
}
 
</syntaxhighlight>
 
</syntaxhighlight>

Revision as of 14:28, 5 January 2015


All the scripts for the dungeon pack directory can be found in the ./pack/pack_dungeon/init directory.

It contains two sub-directories:

  • /std : These files are the same for all stories (like .dll files in windows)
  • /stories : These files are story specific.


The /stories/dungeon directory contains the following sub-directories:

  • /scenes : Scene settings
  • /chars : Character code
  • /mains : Main player code
  • /objects : Object settings
  • /lib : Defines used in story
  • /gamestate : Global gamestate
  • /settings : Settings for custom fastsex menu


For now we like to play around with some settings/code that are easy to do and have quick visual effect.

We assume you are in the ./pack/pack_dungeon/init/stories/dungeon directory


Changing scene color

Open the /scenes/dungeon1.dat file. It contains the settings for the dungeon scene.

Change the light object to:

data
{
  ...
  light_ambient = (0.25,0,0.25,1); // <<-- Change, makes global ambient light purple
  ...
}
 
light_objecti:LIGHT LIGHT1
{
  group = 0;
 
  ambient = (0.75,0.75,0.75,0); // This is how much light is added to the scene by this light
 
  color = (1,0.25,1,1); // <<-- Add this, it changes the color of the light to purple
}


Now start XStoryPlayer, select the fastsex dungeon mod and start it.

The scene has now an purple lighting applied to it.