Difference between revisions of "Basic code scripting"

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All the scripts for the dungeon pack directory can be found in the ./pack/pack_dungeon/init directory.
All the scripts for the dungeon pack directory can be found in the ./pack/pack_dungeon/init directory.<br>
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===Init sub-directories===
 
===Init sub-directories===

Revision as of 11:32, 6 January 2015

All the scripts for the dungeon pack directory can be found in the ./pack/pack_dungeon/init directory.

Init sub-directories

The /init directory contains the following sub-directories:

  • /std : These files are the same for all stories (like .dll files in windows)
  • /stories : These files are story specific.

Stories sub-directories

The /stories/dungeon directory contains the following sub-directories:

  • /scenes : Scene settings
  • /chars : Character code
  • /mains : Main player code
  • /objects : Object settings
  • /lib : Defines used in code
  • /gamestate : Global gamestate
  • /settings : Settings for custom fastsex menu

Playtime

For now we like to play around with some settings/code that are easy to do and have quick visual effect.

We assume you are in the ./pack/pack_dungeon/init/stories/dungeon directory


Changing Saiko character

Open the /chars/saiko/init.dat file.

Change the skin color to:

pose
{
  ...
 
  skin_color      = (240,300,300,255); // <<-- Bright silver
  skin_spec_shiny = 2.0;               // <<-- Very shiny
  skin_spec_power = 100.0;             // <<-- Sharp shiny
 
  ...
}


Now start XStoryPlayer, select the fastsex dungeon mod, the Saiko character and start it.

Saiko should now appear somewhat silver plastic like.


Changing scene color

Open the /scenes/dungeon1.dat file. It contains the settings for the dungeon scene.

Change the light object to:

data
{
  ...
  light_ambient = (0.25,0,0.25,1); // <<-- Change this to make the global ambient light purple
  ...
}
 
light_objecti:LIGHT LIGHT1
{
  group = 0;
 
  ambient = (0.75,0.75,0.75,0); // This is how much diffuse light is added to the scene by this light
 
  color = (1,0.25,1,1); // <<-- Add this to change the color of this light to purple
}


Now start XStoryPlayer, select the fastsex dungeon mod and start it.

The scene has now an purple lighting applied to it.


Changing object size

Open the /scenes/dungeon1.dat file.

Change the light object to:

tv_objecti:PSCREEN PSCREEN1
{	  
  obj_name = "pscreen:pscreen";
 
  enabled = true;
 
  channel = 1;
 
  channels {file = "VIDEO_PATH/*.*";}
 
  scale = (2,2,2);  // <<-- Add this to resize projection screen
}


Now start XStoryPlayer, select the fastsex dungeon mod and start it.

The projection screen is now very big.