Difference between revisions of "Filemaker"
From XStoryPlayer Wiki
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Most modding can be done using the [[Filemaker]]. | Most modding can be done using the [[Filemaker]]. | ||
It is a script parser that allows you to: Unpack/pack files, Convert Maya files to Game files, Automatically create dds textures, Make font textures etc.<br> | It is a script parser that allows you to: Unpack/pack files, Convert Maya files to Game files, Automatically create dds textures, Make font textures etc.<br> | ||
− | It has a very simple gui, because the scripts it uses contain all relevant information. | + | It has a very simple gui, because the batch scripts it uses contain all relevant information. |
===Location=== | ===Location=== |
Revision as of 13:15, 6 January 2015
Most modding can be done using the Filemaker.
It is a script parser that allows you to: Unpack/pack files, Convert Maya files to Game files, Automatically create dds textures, Make font textures etc.
It has a very simple gui, because the batch scripts it uses contain all relevant information.
Location
The default location for the filemaker is:
C:/Users/[Your Name]/AppData/Local/X Moon Productions/XStoryPlayer 3/filemaker/filemaker.exe
Starting
The filemaker can be started using startup parameters e.g.:
filemaker.exe -path "C:/Users/[Your Name]/AppData/Local/X Moon Productions/XStoryPlayer 3/filemaker/" -start "start.ini" -width 400 -height 300
The startup parameters are:
- -path: The startup path
- -start: The name of the start.ini file that contains the batch script code
- -width: width of filemaker window
- -height: height of filemaker window