Difference between revisions of "Add character to scene"
From XStoryPlayer Wiki
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Open the spaceship scene <code>scene.ma</code> and create a duplicate instance of the waypoint object.<br> | Open the spaceship scene <code>scene.ma</code> and create a duplicate instance of the waypoint object.<br> | ||
A duplicate instance copies only the instance of the object not the mesh itself. Name the copy <code>waypoint2</code> and place it outside the cell like this:<br> | A duplicate instance copies only the instance of the object not the mesh itself. Name the copy <code>waypoint2</code> and place it outside the cell like this:<br> | ||
− | + | [[file:maya_waypoint1.jpg|600px]] | |
+ | </li> | ||
</ol> | </ol> |
Revision as of 11:37, 13 January 2015
In this tutorial we will add a female alien character to the scene. We will let her walk by the cell once in a while.
If you try to talk with her, she gets angry and says you should be quiet.
Steps
- Copy the files from the 'Tutorial resource pack' for this tutorial to the appropriate directories.
We will describe these files here briefly:
-
/init/story/alien
: This is the brain for the alien character. Just like the player each character has a brain. -
/scenes/capture
: These are the motion capture files used for the alien character. -
/scenes/character6
: These are the character and cloth meshes. -
/scenes/charobj
: These meshes are used for collision detection for characters in general. -
/scenes/sounds
: These files are the sound files used for the character. -
/scene/textures
: These files are the texture files used for the character.
-
- Now we need a location that is the starting point for this character.
Open the spaceship scenescene.ma
and create a duplicate instance of the waypoint object.
A duplicate instance copies only the instance of the object not the mesh itself. Name the copywaypoint2
and place it outside the cell like this: