Difference between revisions of "Creating cloth"
From XStoryPlayer Wiki
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<li>Copy the <code>/sources/scenes</code> from the '[[Tutorial resource pack]]' to the <code>sources</code> directory in the <code>/pack/pack_adbucted</code> directory.<br> | <li>Copy the <code>/sources/scenes</code> from the '[[Tutorial resource pack]]' to the <code>sources</code> directory in the <code>/pack/pack_adbucted</code> directory.<br> | ||
The file contains the maya cloth meshes for the Saiko (Alien) character.<br> | The file contains the maya cloth meshes for the Saiko (Alien) character.<br> | ||
− | Open the <code>body.ma</code> file in Maya. Also open the body.ini file in a text editor.</li> | + | Open the <code>body.ma</code> file in Maya. Also open the body.ini file in a text editor.<br> |
+ | [[file:cloth2.jpg|400px]] | ||
+ | </li> | ||
</ol> | </ol> |
Revision as of 12:04, 14 January 2015
In this tutorial you will learn how to create/change cloth. You will also learn how to use XStoryPlayer for storing cloth states.
Steps
- Copy the
/sources/scenes
from the 'Tutorial resource pack' to thesources
directory in the/pack/pack_adbucted
directory.
The file contains the maya cloth meshes for the Saiko (Alien) character.
Open thebody.ma
file in Maya. Also open the body.ini file in a text editor.