Changing sounds
From XStoryPlayer Wiki
The scene sounds can be found in the ./pack/pack_dungeon/scenes/sounds
directory.
The character sounds can be found in the ./pack/pack_dungeon/ai/speech/default
directory.
Sound format
- XStoryPlayer character sound files are in .wav format.
- XStoryPlayer scene sound files that have long duration are in .mp3 format.
- Most sounds are 3d, so there have a location in the scene.
- We have support for .lwv files, but because Microsoft decided to stop using them as well.
Adding talking sound
- At the moment the girls only make sounds during sex and in other special situations. It is however possible to add sound files to sentences.
To let a character make a sound the following code can be used:talk.s = "aaaahhhhhhh"; // The mouth movement is derived from this text talk.file = "scream1"; // The file in the ai/speech directory talk.volume = 1.050; // The sound volume talk.text = false; // Do not show text in dialog window
First the
ai/speech/saiko/
location is tried to find the sound file. If the file is not there theai/speech/default/
location is used.
This allows you to add girl specific sounds. - Open the
/ai/speech
directory and create a sub-directory called /saiko. - Add the
alien_hello1.wav
from the 'Tutorial Resource Pack' to the newly created/ai/speech/saiko
directory. - Now we want Saiko to say 'hello' in her alien language when you say 'hello' to her.
Open the/init/std/base/char/brain/code/run/basic_func_sentence.dat
file. This file contains functions for basic responses. - Locate the these functions and change the code as follows.
<talk_say_hello> // Add these lines talk.file = "alien_hello1"; talk.volume = 0.95; ... </talk_say_hello> //---------------------------------- <talk_say_helloagain> // Add these lines talk.file = "alien_hello1"; talk.volume = 0.95; ... </talk_say_helloagain>
- Now start the mod dungeon Saiko scene and say 'hello' to Saiko. She should respond by saying something back in her alien sounding voice.