Difference between revisions of "Changing textures"

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XStoryPlayer color textures are in .dds file format.
 
XStoryPlayer color textures are in .dds file format.
  
<code>A .dds file is an compressed image format like .png or .jpg. It contains reduced (mipmapped) versions of the image and it can directly be used as a compressed texture by the graphics card.</code>
+
A .dds file is an compressed image format like .png or .jpg.<br>It contains reduced (mipmapped) versions of the image and it can directly be used as a compressed texture by the graphics card.
  
 
XStoryPlayer bump/displacement/normal images are not in the .dds file format because that results in artifacts due to its normalized nature.
 
XStoryPlayer bump/displacement/normal images are not in the .dds file format because that results in artifacts due to its normalized nature.

Revision as of 14:37, 6 January 2015

The scene textures can be found in the ./pack/pack_dungeon/scenes/textures directory.

The scene sounds can be found in the ./pack/pack_dungeon/scenes/sounds directory.

The character sounds can be found in the ./pack/pack_dungeon/ai/speech/default directory.

Texture format

XStoryPlayer color textures are in .dds file format.

A .dds file is an compressed image format like .png or .jpg.
It contains reduced (mipmapped) versions of the image and it can directly be used as a compressed texture by the graphics card.

XStoryPlayer bump/displacement/normal images are not in the .dds file format because that results in artifacts due to its normalized nature.

Opening a .dds file

  1. Most image editors have a plugin that allows you to open .dds files. This tutorial assumes you will be using Photoshop.
    Download a .dds plugin for photoshop here.