Difference between revisions of "Changing textures"

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* XStoryPlayer color textures are in .dds file format.
 
* XStoryPlayer color textures are in .dds file format.
 +
* XStoryPlayer bump/displacement/normal textures are not in the .dds file format because that results in artifacts due to its normalized nature.
  
 
  A .dds file is an compressed image format like .png or .jpg.<br>It contains reduced (mipmapped) versions of the image and it can directly be used as a compressed texture by the graphics card.
 
  A .dds file is an compressed image format like .png or .jpg.<br>It contains reduced (mipmapped) versions of the image and it can directly be used as a compressed texture by the graphics card.
  
* XStoryPlayer bump/displacement/normal textures are not in the .dds file format because that results in artifacts due to its normalized nature.
 
  
 
===Opening a .dds file===
 
===Opening a .dds file===

Revision as of 14:43, 6 January 2015

The scene textures can be found in the ./pack/pack_dungeon/scenes/textures directory.

The scene sounds can be found in the ./pack/pack_dungeon/scenes/sounds directory.

The character sounds can be found in the ./pack/pack_dungeon/ai/speech/default directory.

Texture format

  • XStoryPlayer color textures are in .dds file format.
  • XStoryPlayer bump/displacement/normal textures are not in the .dds file format because that results in artifacts due to its normalized nature.
A .dds file is an compressed image format like .png or .jpg.
It contains reduced (mipmapped) versions of the image and it can directly be used as a compressed texture by the graphics card.


Opening a .dds file

  1. Most image editors have a plugin that allows you to open .dds files. This tutorial assumes you will be using Photoshop.
    Download a .dds plugin for photoshop here.