Difference between revisions of "Creating cloth"

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<li>Copy the <code>/sources/scenes</code> from the '[[Tutorial resource pack]]' to the <code>sources</code> directory in the <code>/pack/pack_adbucted</code> directory.<br>
 
<li>Copy the <code>/sources/scenes</code> from the '[[Tutorial resource pack]]' to the <code>sources</code> directory in the <code>/pack/pack_adbucted</code> directory.<br>
 
The file contains the maya cloth meshes for the Saiko (Alien) character.<br>
 
The file contains the maya cloth meshes for the Saiko (Alien) character.<br>
Open the <code>body.ma</code> file in Maya. Also open the body.ini file in a text editor.</li>
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Open the <code>body.ma</code> file in Maya. Also open the body.ini file in a text editor.<br>
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[[file:cloth2.jpg|400px]]
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Revision as of 12:04, 14 January 2015

In this tutorial you will learn how to create/change cloth. You will also learn how to use XStoryPlayer for storing cloth states.

400px

Steps

  1. Copy the /sources/scenes from the 'Tutorial resource pack' to the sources directory in the /pack/pack_adbucted directory.
    The file contains the maya cloth meshes for the Saiko (Alien) character.
    Open the body.ma file in Maya. Also open the body.ini file in a text editor.
    Cloth2.jpg