Creating cloth

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In this tutorial you will learn how to create/change cloth. You will also learn how to use XStoryPlayer for storing cloth states.

400px

Steps

  1. Copy the /sources/scenes from the 'Tutorial resource pack' to the sources directory in the /pack/pack_adbucted directory.
    The file contains the maya cloth meshes for the Saiko (Alien) character.
    Open the body.ma file in Maya. Also open the body.ini file in a text editor.
    Cloth2.jpg
  2. A cloth needs two meshes to work. A bind-mesh that contains the actual pattern of the cloth. If we change this mesh the shape of the cloth is changed.
    Then there is also a render-mesh that is used for rendering the cloth. It has a higher sub-division level for more detail.
    The dress for example has bind-mesh "dressBindShape" and render-mesh "dressShape".
    The render mesh needs to be positioned around the character so it does not intersect.
  3. In this tutorial we want to change the shape of the dress a bit. We can use the bind-mesh for that.
    Change the "dressBindShape" so it looks somewhat like this:
    Cloth3.jpg