Difference between revisions of "Adding object to scene"
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(Created page with "In this tutorial we will explore different ways to add an object to a scene. ==Steps== <ol> <li>Copy the bench object from the 'Tutorial resource pack' to the sources directo...") |
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==Steps== | ==Steps== | ||
<ol> | <ol> | ||
− | <li>Copy the bench | + | <li>Copy the bench files from the 'Tutorial resource pack' to the sources directory. It is a simple bench that will be placed in the cell.</li> |
+ | <li>The most simple way to add an object to a scene is to use the reference editor in Maya. Do [File->Create Reference] in Maya and add the <code>bench.ma</code> to the <code>scene.ma</code>. Run the [[Filemaker]] and create the scene again. Run the scene, you should see the bench in the scene.</li> | ||
+ | <li>Remove the bench from the scene again using [File->Reference Editor]. Now we will add the object dynamically to the scene.<br> | ||
+ | Add this code to the <code>/init/story/scenes.dat</code> at the bottom off this file.<br> | ||
+ | <syntaxhighlight lang="cpp"> | ||
+ | dyn_objecti BENCH1 | ||
+ | { | ||
+ | scene_id = SPACESHIP1; | ||
+ | |||
+ | file_name = "scenes/object/benchShape.obj"; | ||
+ | } | ||
+ | </syntaxhighlight> | ||
+ | This will create the bench dynamically in the scene. | ||
+ | </li> | ||
+ | <li>The <code>bench.ini</code> file describes the bench object.<br> | ||
+ | <syntaxhighlight lang="cpp"> | ||
+ | rb "benchShape" // A rigidbody object | ||
+ | { | ||
+ | // Only render the object. | ||
+ | // In essence it is now the same as a rd (render) object. | ||
+ | render {} | ||
+ | } | ||
+ | </syntaxhighlight> | ||
+ | We want to add a collider to the object. | ||
+ | Place a cube named <code>coll1Shape</code> around the bench and change the code of the bench.ini to this: | ||
+ | <syntaxhighlight lang="cpp"> | ||
+ | rb "benchShape" | ||
+ | { | ||
+ | render {} | ||
+ | physics | ||
+ | { | ||
+ | elem[0] {mesh = "coll1Shape";} | ||
+ | } | ||
+ | } | ||
+ | </syntaxhighlight> | ||
+ | Run the [[filemaker]] and test the scene, you should collide now with the bench. | ||
+ | </li> | ||
</ol> | </ol> |
Revision as of 13:16, 16 January 2015
In this tutorial we will explore different ways to add an object to a scene.
Steps
- Copy the bench files from the 'Tutorial resource pack' to the sources directory. It is a simple bench that will be placed in the cell.
- The most simple way to add an object to a scene is to use the reference editor in Maya. Do [File->Create Reference] in Maya and add the
bench.ma
to thescene.ma
. Run the Filemaker and create the scene again. Run the scene, you should see the bench in the scene. - Remove the bench from the scene again using [File->Reference Editor]. Now we will add the object dynamically to the scene.
Add this code to the/init/story/scenes.dat
at the bottom off this file.
dyn_objecti BENCH1 { scene_id = SPACESHIP1; file_name = "scenes/object/benchShape.obj"; }
This will create the bench dynamically in the scene.
- The
bench.ini
file describes the bench object.
rb "benchShape" // A rigidbody object { // Only render the object. // In essence it is now the same as a rd (render) object. render {} }
We want to add a collider to the object. Place a cube named
coll1Shape
around the bench and change the code of the bench.ini to this:rb "benchShape" { render {} physics { elem[0] {mesh = "coll1Shape";} } }
Run the filemaker and test the scene, you should collide now with the bench.