Difference between revisions of "Deriving new character from template character"

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<li>We assume that you have finished the '[[Installing template character]]' tutorial successfully.
 
<li>We assume that you have finished the '[[Installing template character]]' tutorial successfully.
 
So you have the <code>pack_character</code> pack installed and you have the testing shortcut.
 
So you have the <code>pack_character</code> pack installed and you have the testing shortcut.
 +
  
 
Also your Maya project path is set to the <code>pack_character</code></li>
 
Also your Maya project path is set to the <code>pack_character</code></li>
 
<li>Open the <code>./pack/pack_character/sources/scenes/char_template/body.ma</code> file in Maya.</li>
 
<li>Open the <code>./pack/pack_character/sources/scenes/char_template/body.ma</code> file in Maya.</li>
 
</ol>
 
</ol>

Revision as of 12:25, 11 February 2015

In this tutorial we will be replacing the character template parts with a new character. After this tutorial you will know how to create a new character for XStoryPlayer

  1. We assume that you have finished the 'Installing template character' tutorial successfully. So you have the pack_character pack installed and you have the testing shortcut. Also your Maya project path is set to the pack_character
  2. Open the ./pack/pack_character/sources/scenes/char_template/body.ma file in Maya.