Difference between revisions of "Settings.ini"
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The 'settings.ini' file contains all the settings that are custom for your installed version. | The 'settings.ini' file contains all the settings that are custom for your installed version. | ||
+ | ===Registry=== | ||
+ | The windows registry is '''not used''' for any settings, all the settings are in the settings.ini file. | ||
− | + | ===Reset settings=== | |
− | + | If you have issues starting XStoryPlayer after changing settings: Simply removing the settings.ini file and start XStoryPlayer. It will create a new settings.ini file with default settings. | |
− | + | ||
− | + | ||
− | If you have issues starting XStoryPlayer after changing settings: Simply removing the settings.ini and start XStoryPlayer. It will create a new settings.ini with default settings. | + | |
− | + | ===Changing settings=== | |
Most settings in the settings.ini can be changed using the [[settings menu]] in XStoryPlayer. | Most settings in the settings.ini can be changed using the [[settings menu]] in XStoryPlayer. | ||
+ | Other settings can be changed using a text editor. To do this open the settings.ini file and edit it.<br> | ||
+ | Make sure you do not make typing or other errors, so always make a backup of the settings.ini file before editing! | ||
− | + | ==Settings overview== | |
− | + | ||
− | + | ||
Here is an overview of all the settings with a more detailed description: | Here is an overview of all the settings with a more detailed description: | ||
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auto_speed = true; // If player automatically reduces speed when looking down | auto_speed = true; // If player automatically reduces speed when looking down | ||
− | save = "save/ | + | save = "save/save_td_nerd.dat"; // The active savepoint for the story |
− | fast = "save/ | + | fast = "save/save_dungeon_saiko.dat"; // The active savepoint for the fastsex |
} | } | ||
+ | // Display settings | ||
display | display | ||
{ | { | ||
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} | } | ||
+ | // Sound settings | ||
sound | sound | ||
{ | { | ||
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} | } | ||
+ | // Key bindings | ||
keyboard | keyboard | ||
{ | { | ||
command[TOGGLEMODE] = [CONTROL]; // Key for toggling between Move and interactive mode | command[TOGGLEMODE] = [CONTROL]; // Key for toggling between Move and interactive mode | ||
command[TOGGLEMODE2] = [MIDDLE-MOUSE]; // Key2 for toggling between Move and interactive mode | command[TOGGLEMODE2] = [MIDDLE-MOUSE]; // Key2 for toggling between Move and interactive mode | ||
− | command[SHOWHELP] = [F1]; // Key for | + | command[SHOWHELP] = [F1]; // Key for showing help dialog |
− | command[TOGGLEOR] = [F8]; | + | command[TOGGLEOR] = [F8]; // Key for toggling between Oculus view and normal view |
− | command[GOTOCITY] = [F2]; | + | command[GOTOCITY] = [F2]; // Key going to city overview, besides ESCAPE key |
− | command[SHOWSAVE] = [F4]; | + | command[SHOWSAVE] = [F4]; // Key for showing save dialog |
− | command[SHOWTALK] = [ENTER]; | + | command[SHOWTALK] = [ENTER]; // Key for showing chat dialog, besides ENTER key |
− | command[HIDETALK] = [ENTER]; | + | command[HIDETALK] = [ENTER]; // Key for hiding chat dialog, besides ESCAPE key |
− | command[MOVEFORWARD] = [LEFT-MOUSE]; | + | command[MOVEFORWARD] = [LEFT-MOUSE]; // Key for moving forward |
− | command[MOVEFORWARD2] = [UP-KEY]; | + | command[MOVEFORWARD2] = [UP-KEY]; // Key2 for moving forward |
− | command[MOVEFORWARD3] = [W]; | + | command[MOVEFORWARD3] = [W]; // Key3 for moving forward |
− | command[MOVEBACKWARD] = [RIGHT-MOUSE]; | + | command[MOVEBACKWARD] = [RIGHT-MOUSE]; // Key for moving backward |
− | command[MOVEBACKWARD2] = [DOWN-KEY]; | + | command[MOVEBACKWARD2] = [DOWN-KEY]; // Key2 for moving backward |
− | command[MOVEBACKWARD3] = [S]; | + | command[MOVEBACKWARD3] = [S]; // Key3 for moving backward |
− | command[MOVELEFT] = [LEFT-KEY]; | + | command[MOVELEFT] = [LEFT-KEY]; // Key for strafe left |
− | command[MOVELEFT2] = [A]; | + | command[MOVELEFT2] = [A]; // Key2 for strafe left |
− | command[MOVERIGHT] = [RIGHT-KEY]; | + | command[MOVERIGHT] = [RIGHT-KEY]; // Key for strafe right |
− | command[MOVERIGHT2] = [D]; | + | command[MOVERIGHT2] = [D]; // Key2 for strafe right |
− | command[RUN] = [SHIFT]; | + | command[RUN] = [SHIFT]; // Key for moving faster (needs to be held down) |
− | command[JUMP] = [SPACE]; | + | command[JUMP] = [SPACE]; // Key for jumping |
− | command[CROUCH] = [C]; | + | command[CROUCH] = [C]; // Key for crouch down (needs to be held down) |
− | command[RISE] = [V]; | + | command[RISE] = [V]; // Key for rise up (needs to be held down) |
− | command[PENIS] = [P]; | + | command[PENIS] = [P]; // Key for showing and erecting penis |
− | command[CUM] = [1]; | + | command[CUM] = [1]; // Key for ejecting cum from penis |
− | command[PEE] = [2]; | + | command[PEE] = [2]; // Key for ejecting pee from penis |
− | command[FLUID1] = [3]; | + | command[FLUID1] = [3]; // Key for ejecting fluid1 from penis |
− | command[FLUID2] = [4]; | + | command[FLUID2] = [4]; // Key for ejecting fluid2 from penis |
− | command[FLUID3] = [5]; | + | command[FLUID3] = [5]; // Key for ejecting fluid3 from penis |
− | command[FLUID4] = [6]; | + | command[FLUID4] = [6]; // Key for ejecting fluid4 from penis |
− | command[FLUID5] = [7]; | + | command[FLUID5] = [7]; // Key for ejecting fluid5 from penis |
− | command[FLUID6] = [8]; | + | command[FLUID6] = [8]; // Key for ejecting fluid6 from penis |
− | command[FLUID7] = [9]; | + | command[FLUID7] = [9]; // Key for ejecting fluid7 from penis |
− | command[FLUID8] = [0]; | + | command[FLUID8] = [0]; // Key for ejecting fluid8 from penis |
− | command[CAMERAPREV] = [Z]; | + | command[CAMERAPREV] = [Z]; // Key for switching to next camera view |
− | command[CAMERANEXT] = [X]; | + | command[CAMERANEXT] = [X]; // Key for switching to previous camera view |
− | command[PICKUPOBJ] = [LEFT-MOUSE]; | + | command[PICKUPOBJ] = [LEFT-MOUSE]; // Key for picking up object (need to be in interact mode) |
− | command[PICKUPOBJ2] = [E]; | + | command[PICKUPOBJ2] = [E]; // Key2 for picking up object (need to be in interact mode) |
− | command[DROPOBJ] = [LEFT-MOUSE-DOUBLE-CLICK]; | + | command[DROPOBJ] = [LEFT-MOUSE-DOUBLE-CLICK]; // Key for dropping object (need to be in interact mode) |
− | command[DROPOBJ2] = [E]; | + | command[DROPOBJ2] = [E]; // Key2 for dropping object (need to be in interact mode) |
− | command[USEOBJ] = [U]; | + | command[USEOBJ] = [U]; // Key for using object option A |
− | command[USEOBJ2] = [I]; | + | command[USEOBJ2] = [I]; // Key for using object option B |
− | command[USEOBJ3] = [O]; | + | command[USEOBJ3] = [O]; // Key for using object option C |
− | command[ROTATEOBJ] = [LEFT-MOUSE]; | + | command[ROTATEOBJ] = [LEFT-MOUSE]; // Key for rotating object |
− | command[ROTATEOBJ2] = [RIGHT-MOUSE]; | + | command[ROTATEOBJ2] = [RIGHT-MOUSE]; // Key2 for rotating object |
− | command[PUSHOBJ] = [UP-KEY]; | + | command[PUSHOBJ] = [UP-KEY]; // Key for moving object away |
− | command[PULLOBJ] = [DOWN-KEY]; | + | command[PULLOBJ] = [DOWN-KEY]; // Key for moving object closer |
− | command[LEAVE] = [BACKSPACE]; | + | command[LEAVE] = [BACKSPACE]; // Key for leaving menu, besides ESCAPE key |
− | command[CONTINUE] = [ENTER]; | + | command[CONTINUE] = [ENTER]; // Key for entering menu, besides ENTER key |
− | command[CONTINUE2] = [SPACE]; | + | command[CONTINUE2] = [SPACE]; // Key2 for entering menu, besides ENTER key |
− | command[EXIT] = [F9]; | + | command[EXIT] = [F9]; // Key for emergency exit (when someone enters your room whom you do not want to share your XStoryPlayer experience with) |
} | } | ||
mouse | mouse | ||
{ | { | ||
− | speed = 100; | + | speed = 100; // Mouse speed |
− | reverse_y = false; | + | reverse_y = false; // Reverse y direction of mouse (for flight-sim lovers) |
} | } | ||
oculus_rift | oculus_rift | ||
{ | { | ||
− | quality = | + | quality = 1.00; // Quality of the Oculus view. Setting this higher will give extra detail in the Oculus perception. Can have impact on performance. |
− | use_pos = false; | + | use_pos = false; // Use positional tracking with Oculus |
} | } | ||
runtime | runtime | ||
{ | { | ||
− | start_mode = | + | // Start_mode is very useful for modders. Allows to start XStoryPlayer directly in specific mode. |
+ | // Allowed values are: | ||
+ | // - NONE: Default | ||
+ | // - SPLASH: Start splash screen | ||
+ | // - MAIN: Start main menu | ||
+ | // - SCENE: Start story in last savepoint | ||
+ | // - FAST: Start fastsex in last savepoint | ||
+ | // - TEST: Start test scene that allows for cloth and animation editing | ||
+ | |||
+ | start_mode = NONE; | ||
+ | |||
+ | |||
+ | // System debug (To toggle debug settings use CTRL+D) | ||
+ | // Allowed values are: | ||
+ | // - NONE: Default | ||
+ | // - BASIC: Basic debug mode, recommended for modding | ||
+ | // - WAYPOINT: Show waypoint names | ||
+ | // - OBJECT: Show object names | ||
+ | // - NOPHYS: Scene is not integrated (useful for solving physics crashes, use F6 to toggle to free camera) | ||
debug_sys = BASIC; | debug_sys = BASIC; | ||
+ | |||
+ | |||
+ | // Renderdebug (To toggle render settings use CTRL+R) | ||
+ | // Allowed values are: | ||
+ | // - NONE: Default | ||
+ | // - TESTOCC: Show occlusion culling map | ||
+ | // - TESTAMBIENTOCC: Show ambient occlusion (Toggle using CTRL+O) | ||
+ | // - TESTNRD: Show fluid normal map | ||
+ | // - TESTCOLL: Show path collision map | ||
+ | // - TESTLIGHT: Show shadow map | ||
+ | // - TESTREFLECT: Show reflect map | ||
+ | // - TESTREFRACT: Show refract map | ||
+ | // - TESTCHARCOLOR: Show character fluid map | ||
+ | // - TESTWATER: Show water displacement map | ||
+ | |||
debug_render = NONE; | debug_render = NONE; | ||
+ | |||
+ | |||
+ | // Not used | ||
debug_phys = NONE; | debug_phys = NONE; | ||
+ | |||
+ | // Enable to see all brain events in 'trace.txt' file, requirement for modding | ||
debug_brain = ENABLED; | debug_brain = ENABLED; | ||
+ | // The gui pack file | ||
pack0 = "pack/pack0.bin"; | pack0 = "pack/pack0.bin"; | ||
+ | |||
+ | // Alternative pack path, set this path to shared files | ||
+ | // Useful while developing and not having to have same file included in every pack | ||
pack2 = ""; | pack2 = ""; | ||
− | save_key = ""; | + | // Key used for encryption of save files |
+ | // add it to use non-encryted save files | ||
+ | // save_key = ""; | ||
} | } | ||
+ | // These defines are global for all story and fastsex code | ||
+ | // Need to be added to settings menu in future as well | ||
− | #define VIDEO_PATH "video" | + | #define VIDEO_PATH "video" // Video path that is used |
− | #define FAST_NAME "master" | + | #define FAST_NAME "master" // Used in fastsex scenes to identify player. Replace with your name for more personal experience. |
</syntaxhighlight> | </syntaxhighlight> |
Latest revision as of 10:42, 6 January 2015
The 'settings.ini' file contains all the settings that are custom for your installed version.
Registry
The windows registry is not used for any settings, all the settings are in the settings.ini file.
Reset settings
If you have issues starting XStoryPlayer after changing settings: Simply removing the settings.ini file and start XStoryPlayer. It will create a new settings.ini file with default settings.
Changing settings
Most settings in the settings.ini can be changed using the settings menu in XStoryPlayer.
Other settings can be changed using a text editor. To do this open the settings.ini file and edit it.
Make sure you do not make typing or other errors, so always make a backup of the settings.ini file before editing!
Settings overview
Here is an overview of all the settings with a more detailed description:
// Game settings game { fovy = 60.0; // The fovy used for player feedback = true; // If feedback bubble is shown cursor_scroll = true; // If player scrolls when cursor is near edge of window auto_speed = true; // If player automatically reduces speed when looking down save = "save/save_td_nerd.dat"; // The active savepoint for the story fast = "save/save_dungeon_saiko.dat"; // The active savepoint for the fastsex } // Display settings display { rendermode = OPENGL; // Can be 'OPENGL' or 'DIRECTX', it is the Graphics lib used for rendering xpos = 0; // X-pos of the window (only used if window = true) ypos = 0; // Y-pos of the window (only used if window = true) width = 0; // Width of the window (if window = true) or screen resolution width (if window = false), 0 uses current screen width height = 0; // Height of the window (if window = true) or screen resolution height (if window = false), 0 uses current screen height antialiasing = 8; // Desired anti-aliasing (keep low for slow graphics cards) vsync = true; // If vertical-sync is requested (disable for older monitors) window = true; // If displayed in a window. Especially DirectX runs much faster when window = false cursor = false; // If windows cursor is shown. Allows for using on-screen keyboard for people with physical disabilities brightness = 100; // Brightness of display stereoscopic = false; // Some stereoscopic displays require this to work. If you use e.g. NVidia stereoscopic mode then enable this setting quality = 4; // Overall display quality, overrides other display settings. So antialiasing = 8 and quality = 1, still sets antialiasing to 0 } // Sound settings sound { volume = 100; // Sound volume } // Key bindings keyboard { command[TOGGLEMODE] = [CONTROL]; // Key for toggling between Move and interactive mode command[TOGGLEMODE2] = [MIDDLE-MOUSE]; // Key2 for toggling between Move and interactive mode command[SHOWHELP] = [F1]; // Key for showing help dialog command[TOGGLEOR] = [F8]; // Key for toggling between Oculus view and normal view command[GOTOCITY] = [F2]; // Key going to city overview, besides ESCAPE key command[SHOWSAVE] = [F4]; // Key for showing save dialog command[SHOWTALK] = [ENTER]; // Key for showing chat dialog, besides ENTER key command[HIDETALK] = [ENTER]; // Key for hiding chat dialog, besides ESCAPE key command[MOVEFORWARD] = [LEFT-MOUSE]; // Key for moving forward command[MOVEFORWARD2] = [UP-KEY]; // Key2 for moving forward command[MOVEFORWARD3] = [W]; // Key3 for moving forward command[MOVEBACKWARD] = [RIGHT-MOUSE]; // Key for moving backward command[MOVEBACKWARD2] = [DOWN-KEY]; // Key2 for moving backward command[MOVEBACKWARD3] = [S]; // Key3 for moving backward command[MOVELEFT] = [LEFT-KEY]; // Key for strafe left command[MOVELEFT2] = [A]; // Key2 for strafe left command[MOVERIGHT] = [RIGHT-KEY]; // Key for strafe right command[MOVERIGHT2] = [D]; // Key2 for strafe right command[RUN] = [SHIFT]; // Key for moving faster (needs to be held down) command[JUMP] = [SPACE]; // Key for jumping command[CROUCH] = [C]; // Key for crouch down (needs to be held down) command[RISE] = [V]; // Key for rise up (needs to be held down) command[PENIS] = [P]; // Key for showing and erecting penis command[CUM] = [1]; // Key for ejecting cum from penis command[PEE] = [2]; // Key for ejecting pee from penis command[FLUID1] = [3]; // Key for ejecting fluid1 from penis command[FLUID2] = [4]; // Key for ejecting fluid2 from penis command[FLUID3] = [5]; // Key for ejecting fluid3 from penis command[FLUID4] = [6]; // Key for ejecting fluid4 from penis command[FLUID5] = [7]; // Key for ejecting fluid5 from penis command[FLUID6] = [8]; // Key for ejecting fluid6 from penis command[FLUID7] = [9]; // Key for ejecting fluid7 from penis command[FLUID8] = [0]; // Key for ejecting fluid8 from penis command[CAMERAPREV] = [Z]; // Key for switching to next camera view command[CAMERANEXT] = [X]; // Key for switching to previous camera view command[PICKUPOBJ] = [LEFT-MOUSE]; // Key for picking up object (need to be in interact mode) command[PICKUPOBJ2] = [E]; // Key2 for picking up object (need to be in interact mode) command[DROPOBJ] = [LEFT-MOUSE-DOUBLE-CLICK]; // Key for dropping object (need to be in interact mode) command[DROPOBJ2] = [E]; // Key2 for dropping object (need to be in interact mode) command[USEOBJ] = [U]; // Key for using object option A command[USEOBJ2] = [I]; // Key for using object option B command[USEOBJ3] = [O]; // Key for using object option C command[ROTATEOBJ] = [LEFT-MOUSE]; // Key for rotating object command[ROTATEOBJ2] = [RIGHT-MOUSE]; // Key2 for rotating object command[PUSHOBJ] = [UP-KEY]; // Key for moving object away command[PULLOBJ] = [DOWN-KEY]; // Key for moving object closer command[LEAVE] = [BACKSPACE]; // Key for leaving menu, besides ESCAPE key command[CONTINUE] = [ENTER]; // Key for entering menu, besides ENTER key command[CONTINUE2] = [SPACE]; // Key2 for entering menu, besides ENTER key command[EXIT] = [F9]; // Key for emergency exit (when someone enters your room whom you do not want to share your XStoryPlayer experience with) } mouse { speed = 100; // Mouse speed reverse_y = false; // Reverse y direction of mouse (for flight-sim lovers) } oculus_rift { quality = 1.00; // Quality of the Oculus view. Setting this higher will give extra detail in the Oculus perception. Can have impact on performance. use_pos = false; // Use positional tracking with Oculus } runtime { // Start_mode is very useful for modders. Allows to start XStoryPlayer directly in specific mode. // Allowed values are: // - NONE: Default // - SPLASH: Start splash screen // - MAIN: Start main menu // - SCENE: Start story in last savepoint // - FAST: Start fastsex in last savepoint // - TEST: Start test scene that allows for cloth and animation editing start_mode = NONE; // System debug (To toggle debug settings use CTRL+D) // Allowed values are: // - NONE: Default // - BASIC: Basic debug mode, recommended for modding // - WAYPOINT: Show waypoint names // - OBJECT: Show object names // - NOPHYS: Scene is not integrated (useful for solving physics crashes, use F6 to toggle to free camera) debug_sys = BASIC; // Renderdebug (To toggle render settings use CTRL+R) // Allowed values are: // - NONE: Default // - TESTOCC: Show occlusion culling map // - TESTAMBIENTOCC: Show ambient occlusion (Toggle using CTRL+O) // - TESTNRD: Show fluid normal map // - TESTCOLL: Show path collision map // - TESTLIGHT: Show shadow map // - TESTREFLECT: Show reflect map // - TESTREFRACT: Show refract map // - TESTCHARCOLOR: Show character fluid map // - TESTWATER: Show water displacement map debug_render = NONE; // Not used debug_phys = NONE; // Enable to see all brain events in 'trace.txt' file, requirement for modding debug_brain = ENABLED; // The gui pack file pack0 = "pack/pack0.bin"; // Alternative pack path, set this path to shared files // Useful while developing and not having to have same file included in every pack pack2 = ""; // Key used for encryption of save files // add it to use non-encryted save files // save_key = ""; } // These defines are global for all story and fastsex code // Need to be added to settings menu in future as well #define VIDEO_PATH "video" // Video path that is used #define FAST_NAME "master" // Used in fastsex scenes to identify player. Replace with your name for more personal experience.