Difference between revisions of "Creating character skin maps"
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Save 4 channel PNG files to DXT5 (with alpha channel). | Save 4 channel PNG files to DXT5 (with alpha channel). | ||
− | + | <ol> | |
− | + | <li> Skin color maps are 4 channel .PNG files. The '''4th channel''' is the specular map. To be used they need to be compressed to DXT5 .DDS file.</li> | |
+ | <li> Skin bump maps are 1 channel .JPG files. They need to be saved as '''1 channel''' greyscale image to work as height map. They can be used directly.</li> | ||
+ | </ol> | ||
Also see [[Changing_textures]]. | Also see [[Changing_textures]]. |
Latest revision as of 21:45, 19 February 2015
The character skin maps can be found in the 'Tutorial resource pack'.
Use e.g. SuperPNG plugin in Photoshop to open the 4 channel PNG files.
Save 4 channel PNG files to DXT5 (with alpha channel).
- Skin color maps are 4 channel .PNG files. The 4th channel is the specular map. To be used they need to be compressed to DXT5 .DDS file.
- Skin bump maps are 1 channel .JPG files. They need to be saved as 1 channel greyscale image to work as height map. They can be used directly.
Also see Changing_textures.