Creating character skin maps

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The character skin maps can be found in the 'Tutorial resource pack'.

Use e.g. SuperPNG plugin in Photoshop to open the 4 channel PNG files.

Save 4 channel PNG files to DXT5 (with alpha channel).

  1. Skin color maps are 4 channel .PNG files. The 4th channel is the specular map. To be used they need to be compressed to DXT5 .DDS file.
  2. Skin bump maps are 1 channel .JPG files. They need to be saved as 1 channel greyscale image to work as height map. They can be used directly.

Also see Changing_textures.