Difference between revisions of "Creating character skin maps"

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Save 4 channel PNG files to DXT5 (with alpha channel).
 
Save 4 channel PNG files to DXT5 (with alpha channel).
  
- Skin color maps are 4 channel .PNG files. The '''4th channel''' is the specular map.
+
- Skin color maps are 4 channel .PNG files. The '''4th channel''' is the specular map.<br>
 
- Skin bump maps are 1 channel .JPG files. They need to be saved as '''1 channel''' greyscale image to work as height map.
 
- Skin bump maps are 1 channel .JPG files. They need to be saved as '''1 channel''' greyscale image to work as height map.
  
 
Also see [[Changing_textures]].
 
Also see [[Changing_textures]].

Revision as of 21:36, 19 February 2015

The character skin maps can be found in the 'Tutorial resource pack'.

Use e.g. SuperPNG plugin in Photoshop to open the 4 channel PNG files.

Save 4 channel PNG files to DXT5 (with alpha channel).

- Skin color maps are 4 channel .PNG files. The 4th channel is the specular map.
- Skin bump maps are 1 channel .JPG files. They need to be saved as 1 channel greyscale image to work as height map.

Also see Changing_textures.