Difference between revisions of "Preparing the scene"

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(Created page with "==Preparing the scene== Part 2 After we are done designing we need to start making the scene If you know how to do this stuff feel free to skip ahead there will completed...")
 
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==Preparing the scene==
 
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Part 3 awaits
 
Part 3 awaits
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>>[[Exporting Obj's]]

Latest revision as of 11:22, 20 May 2015

Preparing the scene

<<Designing a story

Part 2

After we are done designing we need to start making the scene

If you know how to do this stuff feel free to skip ahead there will completed files before we start coding

But i do recommend you at least read through


This is where we need a fresh install of XStoryPlayer 3 with the beta patch installed

These next steps depend on what software you are going to use

Personally i don't really know how to use Maya but i have been using 3ds max for around 6 years now

So i am going to stick to what i know

If you know how to use Maya well enough to model objects then just stick with Maya

If you know how to use any other software then use that and adapt the tutorial to your choice

If you don’t know how to use any modelling software then just use Maya


Before we can make the scene we need to know how big everything is so go to

3. Advanced Modding\1.Creating character\1.Installing template character\pack_character\sources\scenes\char_template and open up the body.ma

This is Saiko and char_template2 is Monica so open what ever one you want to use

If you are not using Maya to model the scene then go to window > setting and preferences > plugin manager


ESKPlugin.jpg

and enable objExport.mll


ESKObjexport.jpg


Then select the model and go to File and click the box next to export selection


ESKExportbox.jpg

make sure the file type is OBJexport and export it


ESKExport.jpg


Why obj you say because i found it keeps its scale and position

After that we need to import it into our scene as our reference making sure not to convert its scale


I dont know if its the same with other software but for max

Ok its in my scene by why is it so damn small

first thing i do i scale my model up by 1000% then change the unit scale to match

Then change my export size to 0.1

I'm using metric so below works out well

Display unit = meters

System unit scale 1 units = 10 cm

Now we have a reference to base our world off

If you are using your own scene this is where you will start making it

Part 3 awaits

>>Exporting Obj's