Creating cloth

From XStoryPlayer Wiki
Revision as of 14:24, 14 January 2015 by Xwikip (Talk | contribs)

Jump to: navigation, search

In this tutorial you will learn how to create/change cloth. You will also learn how to use XStoryPlayer for storing cloth states.

400px

Steps

  1. Copy the /sources/scenes for this tutorial from the 'Tutorial resource pack' to the /pack/pack_adbucted/sources directory.
    The files contains the textures and maya cloth meshes for the Saiko (Alien) character.
    Open the body.ma file in Maya. Also open the body.ini file in a text editor.
    Cloth2.jpg
  2. A cloth needs two meshes to work. A bind-mesh that contains the actual pattern of the cloth. If we change this mesh the shape of the cloth is changed.
    Then there is also a render-mesh that is used for rendering the cloth. It has a higher sub-division level for more detail.
    The dress for example has bind-mesh "dressBindShape" and render-mesh "dressShape".
    The render-mesh needs to be positioned around the character so it does not intersect.
  3. In this tutorial we want to change the shape of the dress a bit. We can use the bind-mesh for that.
    Change the "dressBindShape" so it looks somewhat like this:
    Cloth3.jpg
    Save the body.ma file. Add the maya convert code to the start.ini of the filemaker:
    Maya scene
    {
      src_path = "[SOURCES]";
      run_path = "[RUNTIME]";
     
      in_file  = "[SOURCES]scenes/character6_cloth/body.ma";
    }

    Run the filemaker and the new cloth objects should be created in the /scenes/character6 directory.

  4. We can use XStoryPlayer to view and re-position the newly created dress.
    Edit the settings.ini like this:
    runtime
    {
      start_mode   = TEST; // Start test mode of XStoryPlayer
     
      debug_sys    = BASIC;
      debug_render = NONE;
      debug_phys   = NONE;
      debug_brain  = ENABLED;
     
      pack2        = "pack/pack_abducted"; // Use this directory as source as well
     
      save_key     = "";
    }
  5. </ol>