Settings.ini
From XStoryPlayer Wiki
The 'settings.ini' file contains all the settings that are custom for your installed version.
Registry:
The registry is not used for any settings, all the settings are in the settings.ini file.
Reset settings: If you have issues starting XStoryPlayer after changing settings: Simply removing the settings.ini and start XStoryPlayer. It will create a new settings.ini with default settings.
Settings menu: Most settings in the settings.ini can be changed using the settings menu in XStoryPlayer.
Here is an overview of all the settings with a more detailed description:
// Game settings game { fovy = 60.0; // The fovy used for player feedback = true; // If feedback bubble is shown cursor_scroll = true; // If player scrolls when cursor is near edge of window auto_speed = true; // If player automatically reduces speed when looking down save = "save/save_td_nerd_0.dat"; // The active savepoint for the story fast = "save/save_dungeon_saiko_0.dat"; // The active savepoint for the fastsex } display { rendermode = OPENGL; // Can be 'OPENGL' or 'DIRECTX', it is the Graphics lib used for rendering xpos = 0; // X-pos of the window (only used if window = true) ypos = 0; // Y-pos of the window (only used if window = true) width = 0; // Width of the window (if window = true) or screen resolution width (if window = false), 0 uses current screen width height = 0; // Height of the window (if window = true) or screen resolution height (if window = false), 0 uses current screen height antialiasing = 8; // Desired anti-aliasing (keep low for slow graphics cards) vsync = true; // If vertical-sync is requested (disable for older monitors) window = true; // If displayed in a window. Especially DirectX runs much faster when window = false cursor = false; // If windows cursor is shown. Allows for using on-screen keyboard for people with physical disabilities brightness = 100; // Brightness of display stereoscopic = false; // Some stereoscopic displays require this to work. If you use e.g. NVidia stereoscopic mode then enable this setting quality = 4; // Overall display quality, overrides other display settings. So antialiasing = 8 and quality = 1, still sets antialiasing to 0 } sound { volume = 100; // Sound volume } keyboard { command[TOGGLEMODE] = [CONTROL]; // Key for toggling between Move and interactive mode command[TOGGLEMODE2] = [MIDDLE-MOUSE]; // Key2 for toggling between Move and interactive mode command[SHOWHELP] = [F1]; // Key for toggling between Move and interactive mode command[TOGGLEOR] = [F8]; command[GOTOCITY] = [F2]; command[SHOWSAVE] = [F4]; command[SHOWTALK] = [ENTER]; command[HIDETALK] = [ENTER]; command[MOVEFORWARD] = [LEFT-MOUSE]; command[MOVEFORWARD2] = [UP-KEY]; command[MOVEFORWARD3] = [W]; command[MOVEBACKWARD] = [RIGHT-MOUSE]; command[MOVEBACKWARD2] = [DOWN-KEY]; command[MOVEBACKWARD3] = [S]; command[MOVELEFT] = [LEFT-KEY]; command[MOVELEFT2] = [A]; command[MOVERIGHT] = [RIGHT-KEY]; command[MOVERIGHT2] = [D]; command[RUN] = [SHIFT]; command[JUMP] = [SPACE]; command[CROUCH] = [C]; command[RISE] = [V]; command[PENIS] = [P]; command[CUM] = [1]; command[PEE] = [2]; command[FLUID1] = [3]; command[FLUID2] = [4]; command[FLUID3] = [5]; command[FLUID4] = [6]; command[FLUID5] = [7]; command[FLUID6] = [8]; command[FLUID7] = [9]; command[FLUID8] = [0]; command[CAMERAPREV] = [Z]; command[CAMERANEXT] = [X]; command[PICKUPOBJ] = [LEFT-MOUSE]; command[PICKUPOBJ2] = [E]; command[DROPOBJ] = [LEFT-MOUSE-DOUBLE-CLICK]; command[DROPOBJ2] = [E]; command[USEOBJ] = [U]; command[USEOBJ2] = [I]; command[USEOBJ3] = [O]; command[ROTATEOBJ] = [LEFT-MOUSE]; command[ROTATEOBJ2] = [RIGHT-MOUSE]; command[PUSHOBJ] = [UP-KEY]; command[PULLOBJ] = [DOWN-KEY]; command[LEAVE] = [BACKSPACE]; command[CONTINUE] = [ENTER]; command[CONTINUE2] = [SPACE]; command[EXIT] = [F9]; } mouse { speed = 100; reverse_y = false; } oculus_rift { quality = 2.00; use_pos = false; } runtime { start_mode = MAIN; debug_sys = BASIC; debug_render = NONE; debug_phys = NONE; debug_brain = ENABLED; pack0 = "pack/pack0.bin"; pack2 = ""; save_key = ""; } #define VIDEO_PATH "video" #define FAST_NAME "master"