Creating character skin maps
From XStoryPlayer Wiki
The character skin maps can be found in the 'Tutorial resource pack'.
Use e.g. SuperPNG plugin in Photoshop to open the 4 channel PNG files.
Save 4 channel PNG files to DXT5 (with alpha channel).
- Skin color maps are 4 channel .PNG files. The 4th channel is the specular map. To be used they need to be compressed to DXT5 .DDS file.
- Skin bump maps are 1 channel .JPG files. They need to be saved as 1 channel greyscale image to work as height map. They can be used directly.
Also see Changing_textures.