Difference between revisions of "Creating character skin maps"

From XStoryPlayer Wiki
Jump to: navigation, search
(Created page with "The character skin maps can be found in the '[Tutorial resource pack]]'. Use e.g. SuperPNG plugin in Photoshop to open the 4 channel PNG files. Save 4 channel PNG files to D...")
 
 
(5 intermediate revisions by the same user not shown)
Line 1: Line 1:
The character skin maps can be found in the '[Tutorial resource pack]]'.
+
The character skin maps can be found in the '[[Tutorial resource pack]]'.
  
 
Use e.g. SuperPNG plugin in Photoshop to open the 4 channel PNG files.
 
Use e.g. SuperPNG plugin in Photoshop to open the 4 channel PNG files.
  
 
Save 4 channel PNG files to DXT5 (with alpha channel).
 
Save 4 channel PNG files to DXT5 (with alpha channel).
 +
 +
<ol>
 +
<li> Skin color maps are 4 channel .PNG files. The '''4th channel''' is the specular map. To be used they need to be compressed to DXT5 .DDS file.</li>
 +
<li> Skin bump maps are 1 channel .JPG files. They need to be saved as '''1 channel''' greyscale image to work as height map. They can be used directly.</li>
 +
</ol>
  
 
Also see [[Changing_textures]].
 
Also see [[Changing_textures]].

Latest revision as of 21:45, 19 February 2015

The character skin maps can be found in the 'Tutorial resource pack'.

Use e.g. SuperPNG plugin in Photoshop to open the 4 channel PNG files.

Save 4 channel PNG files to DXT5 (with alpha channel).

  1. Skin color maps are 4 channel .PNG files. The 4th channel is the specular map. To be used they need to be compressed to DXT5 .DDS file.
  2. Skin bump maps are 1 channel .JPG files. They need to be saved as 1 channel greyscale image to work as height map. They can be used directly.

Also see Changing_textures.