Difference between revisions of "Creating character skin maps"

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Save 4 channel PNG files to DXT5 (with alpha channel).
 
Save 4 channel PNG files to DXT5 (with alpha channel).
  
- Skin color maps are 4 channel .PNG files. The '''4th channel''' is the specular map.<br>
+
<ol>
- Skin bump maps are 1 channel .JPG files. They need to be saved as '''1 channel''' greyscale image to work as height map.
+
<li> Skin color maps are 4 channel .PNG files. The '''4th channel''' is the specular map. To be used they need to be compressed to DXT5 .DDS file.</li>
 +
<li> Skin bump maps are 1 channel .JPG files. They need to be saved as '''1 channel''' greyscale image to work as height map. They can be used directly.</li>
 +
</ol>
  
 
Also see [[Changing_textures]].
 
Also see [[Changing_textures]].

Latest revision as of 21:45, 19 February 2015

The character skin maps can be found in the 'Tutorial resource pack'.

Use e.g. SuperPNG plugin in Photoshop to open the 4 channel PNG files.

Save 4 channel PNG files to DXT5 (with alpha channel).

  1. Skin color maps are 4 channel .PNG files. The 4th channel is the specular map. To be used they need to be compressed to DXT5 .DDS file.
  2. Skin bump maps are 1 channel .JPG files. They need to be saved as 1 channel greyscale image to work as height map. They can be used directly.

Also see Changing_textures.