Creating character skin maps

From XStoryPlayer Wiki
Revision as of 21:36, 19 February 2015 by Xwikip (Talk | contribs)

Jump to: navigation, search

The character skin maps can be found in the 'Tutorial resource pack'.

Use e.g. SuperPNG plugin in Photoshop to open the 4 channel PNG files.

Save 4 channel PNG files to DXT5 (with alpha channel).

- Skin color maps are 4 channel .PNG files. The 4th channel is the specular map.
- Skin bump maps are 1 channel .JPG files. They need to be saved as 1 channel greyscale image to work as height map.

Also see Changing_textures.