Difference between revisions of "Deriving new character from template character"

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<ol>
 
<ol>
 
<li>We assume that you have finished the '[[Installing template character]]' tutorial successfully.<br>
 
<li>We assume that you have finished the '[[Installing template character]]' tutorial successfully.<br>
So you have the <code>pack_character</code> pack installed and you have the testing shortcut.<br>
+
- So you have the <code>pack_character</code> pack installed.<br>
Also your Maya project path is set to the <code>pack_character</code></li>
+
- You have the testing shortcut, for testing the character.<br>
 +
- Also your Maya project path is set to the <code>pack_character</code></li>
 
<li>Open the <code>./pack/pack_character/sources/scenes/char_template/body.ma</code> file in Maya.</li>
 
<li>Open the <code>./pack/pack_character/sources/scenes/char_template/body.ma</code> file in Maya.</li>
 
</ol>
 
</ol>

Revision as of 12:27, 11 February 2015

In this tutorial we will be replacing the character template parts with a new character. After this tutorial you will know how to create a new character for XStoryPlayer

  1. We assume that you have finished the 'Installing template character' tutorial successfully.
    - So you have the pack_character pack installed.
    - You have the testing shortcut, for testing the character.
    - Also your Maya project path is set to the pack_character
  2. Open the ./pack/pack_character/sources/scenes/char_template/body.ma file in Maya.