Settings.ini

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Revision as of 11:46, 5 January 2015 by Xwikip (Talk | contribs)

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The 'settings.ini' file contains all the settings that are custom for your installed version.


Registry: The registry is not used for any settings, all the settings are in the settings.ini file.

Reset settings: If you have issues starting XStoryPlayer after changing settings: Simply removing the settings.ini and start XStoryPlayer. It will create a new settings.ini with default settings.

Settings menu: Most settings in the settings.ini can be changed using the settings menu in XStoryPlayer.




Here is an overview of all the settings with a more detailed description:


// Game settings
game
{
  fovy          = 60.0; // The fovy used for player
  feedback      = true; // If feedback bubble is shown
  cursor_scroll = true; // If player scrolls when cursor is near edge of window
  auto_speed    = true; // If player automatically reduces speed when looking down
 
  save          = "save/save_td_nerd.dat";       // The active savepoint for the story
  fast          = "save/save_dungeon_saiko.dat"; // The active savepoint for the fastsex 
}
 
// Display settings
display
{
  rendermode   = OPENGL; // Can be 'OPENGL' or 'DIRECTX', it is the Graphics lib used for rendering
  xpos         = 0;      // X-pos of the window (only used if window = true)
  ypos         = 0;      // Y-pos of the window (only used if window = true)
  width        = 0;      // Width of the window (if window = true) or screen resolution width (if window = false), 0 uses current screen width
  height       = 0;      // Height of the window (if window = true) or screen resolution height (if window = false), 0 uses current screen height
  antialiasing = 8;      // Desired anti-aliasing (keep low for slow graphics cards)
  vsync        = true;   // If vertical-sync is requested (disable for older monitors)
  window       = true;   // If displayed in a window. Especially DirectX runs much faster when window = false
  cursor       = false;  // If windows cursor is shown. Allows for using on-screen keyboard for people with physical disabilities
  brightness   = 100;    // Brightness of display
  stereoscopic = false;  // Some stereoscopic displays require this to work. If you use e.g. NVidia stereoscopic mode then enable this setting
  quality      = 4;      // Overall display quality, overrides other display settings. So antialiasing = 8 and quality = 1, still sets antialiasing to 0
}
 
// Sound settings
sound
{
  volume = 100; // Sound volume
}
 
// Key bindings
keyboard
{
  command[TOGGLEMODE]    = [CONTROL];      // Key  for toggling between Move and interactive mode
  command[TOGGLEMODE2]   = [MIDDLE-MOUSE]; // Key2 for toggling between Move and interactive mode
  command[SHOWHELP]      = [F1];           // Key for showing help dialog
  command[TOGGLEOR]      = [F8];           // Key for toggling between Oculus view and normal view
  command[GOTOCITY]      = [F2];           // Key going to city overview, besides ESCAPE key
  command[SHOWSAVE]      = [F4];           // Key for showing save dialog
  command[SHOWTALK]      = [ENTER];        // Key for showing chat dialog, besides ENTER key
  command[HIDETALK]      = [ENTER];        // Key for hiding chat dialog, besides ESCAPE key
  command[MOVEFORWARD]   = [LEFT-MOUSE];   // Key for moving forward
  command[MOVEFORWARD2]  = [UP-KEY];       // Key2 for moving forward
  command[MOVEFORWARD3]  = [W];            // Key3 for moving forward
  command[MOVEBACKWARD]  = [RIGHT-MOUSE];  // Key for moving backward
  command[MOVEBACKWARD2] = [DOWN-KEY];     // Key2 for moving backward
  command[MOVEBACKWARD3] = [S];            // Key3 for moving backward
  command[MOVELEFT]      = [LEFT-KEY];     // Key for strafe left
  command[MOVELEFT2]     = [A];            // Key2 for strafe left
  command[MOVERIGHT]     = [RIGHT-KEY];    // Key for strafe right
  command[MOVERIGHT2]    = [D];            // Key2 for strafe right
  command[RUN]           = [SHIFT];        // Key for moving faster (needs to be held down)
  command[JUMP]          = [SPACE];        // Key for jumping
  command[CROUCH]        = [C];            // Key for crouch down (needs to be held down)
  command[RISE]          = [V];            // Key for rise up (needs to be held down)
  command[PENIS]         = [P];            // Key for showing and erecting penis
  command[CUM]           = [1];            // Key for ejecting cum from penis
  command[PEE]           = [2];            // Key for ejecting pee from penis
  command[FLUID1]        = [3];            // Key for ejecting fluid1 from penis
  command[FLUID2]        = [4];            // Key for ejecting fluid2 from penis
  command[FLUID3]        = [5];            // Key for ejecting fluid3 from penis
  command[FLUID4]        = [6];            // Key for ejecting fluid4 from penis
  command[FLUID5]        = [7];            // Key for ejecting fluid5 from penis
  command[FLUID6]        = [8];            // Key for ejecting fluid6 from penis
  command[FLUID7]        = [9];            // Key for ejecting fluid7 from penis
  command[FLUID8]        = [0];            // Key for ejecting fluid8 from penis
  command[CAMERAPREV]    = [Z];            // Key for switching to next camera view
  command[CAMERANEXT]    = [X];            // Key for switching to previous camera view
  command[PICKUPOBJ]     = [LEFT-MOUSE];   // Key for picking up object  (need to be in interact mode)
  command[PICKUPOBJ2]    = [E];            // Key2 for picking up object (need to be in interact mode)
  command[DROPOBJ]       = [LEFT-MOUSE-DOUBLE-CLICK]; // Key for dropping object (need to be in interact mode)
  command[DROPOBJ2]      = [E];                       // Key2 for dropping object (need to be in interact mode)
  command[USEOBJ]        = [U];            // Key for using object option A
  command[USEOBJ2]       = [I];            // Key for using object option B
  command[USEOBJ3]       = [O];            // Key for using object option C
  command[ROTATEOBJ]     = [LEFT-MOUSE];   // Key for rotating object
  command[ROTATEOBJ2]    = [RIGHT-MOUSE];  // Key2 for rotating object
  command[PUSHOBJ]       = [UP-KEY];       // Key for moving object away
  command[PULLOBJ]       = [DOWN-KEY];     // Key for moving object closer
  command[LEAVE]         = [BACKSPACE];    // Key for leaving menu, besides ESCAPE key
  command[CONTINUE]      = [ENTER];        // Key for entering menu, besides ENTER key
  command[CONTINUE2]     = [SPACE];        // Key2 for entering menu, besides ENTER key
  command[EXIT]          = [F9];           // Key for emergency exit (when someone enters your room whom you do not want to share your XStoryPlayer experience with)
}
 
mouse
{
  speed     = 100;   // Mouse speed
  reverse_y = false; // Reverse y direction of mouse (for flight-sim lovers)
}
 
oculus_rift
{
  quality = 1.00;  // Quality of the Oculus view. Setting this higher will give extra detail in the Oculus perception. Can have impact on performance. 
  use_pos = false; // Use positional tracking with Oculus
}
 
runtime
{
  // Start_mode is very useful for modders. Allows to start XStoryPlayer directly in specific mode.
  // Allowed values are:
  // - NONE:   Default
  // - SPLASH: Start splash screen
  // - MAIN:   Start main menu
  // - SCENE:  Start story in last savepoint
  // - FAST:   Start fastsex in last savepoint
  // - TEST:   Start test scene that allows for cloth and animation editing
 
  start_mode   = NONE;
 
 
  // System debug (To toggle debug settings use CTRL+D)
  // Allowed values are:
  // - NONE:     Default
  // - BASIC:    Basic debug mode, recommended for modding
  // - WAYPOINT: Show waypoint names
  // - OBJECT:   Show object names
  // - NOPHYS:   Scene is not integrated (useful for solving physics crashes, use F6 to toggle to free camera)
 
  debug_sys    = BASIC;
 
 
  // Renderdebug (To toggle render settings use CTRL+R)
  // Allowed values are:
  // - NONE:           Default
  // - TESTOCC:        Show occlusion culling map
  // - TESTAMBIENTOCC: Show ambient occlusion (Toggle using CTRL+O)
  // - TESTNRD:        Show fluid normal map
  // - TESTCOLL:       Show path collision map
  // - TESTLIGHT:      Show shadow map
  // - TESTREFLECT:    Show reflect map
  // - TESTREFRACT:    Show refract map
  // - TESTCHARCOLOR:  Show character fluid map
  // - TESTWATER:      Show water displacement map
 
  debug_render = NONE;
 
 
  // Not used
  debug_phys   = NONE;
 
  // Enable to see all brain events in 'trace.txt' file, requirement for modding
  debug_brain  = ENABLED;
 
  // The gui pack file
  pack0        = "pack/pack0.bin";
 
  // Alternative pack path, set this path to shared files
  // Useful while developing and not having to have same file included in every pack
  pack2        = "";
 
  // Key used for encryption of save files
  // add it to use non-encryted save files
  // save_key     = "";
}
 
// These defines are global for all story and fastsex code
// Need to be added to settings menu in future as well
 
#define VIDEO_PATH "video" // Video path that is used
#define FAST_NAME "master" // Used in fastsex scenes to identify player. Replace with your name for more personal experience.